The Living Room

The Living Room

May 5, 2017

Challenge / Purpose: Challenge how designers and developers view interactive artifacts and explore novel ways of prototyping interaction using everyday objects

Process: Within this work, a novel metaphor, haunted design, is explored to challenge the definitions of display’ used today. Haunted design draws inspiration and vision from some of the most multi-modal and sensory diverse experiences that have been reported, the paranormal and hauntings. By synthesizing and deconstructing such phenomena, four novel opportunities to direct display design were uncovered, e.g., intensity, familiarly, tangibility, and shareability. A large scale design probe, The Living Room, guided the ideation and prototyping of design concepts that exemplify facets of haunted design. By combining the opportunities, design concepts, and survey responses, a framework highlighting the importance of objects, their behavior, and the resulting phenomena to haunted design was developed. Given its emphasis on the odd and unusual, the haunted design metaphor should great spur conversation and alternative directions for future display-based user experiences.

Client name
University of Toronto, Autodesk Research
Category