Research

*** Want me to review? I am comfortable reviewing the following topics: ***

  • Pen computing (including touch and stylus latency, unintended touch / palm rejection, etc.)
  • Multi-touch tabletops (including proxemics and interaction techniques)
  • Digital fabrication (systems to help novices more so than new 3D printing techniques)
  • Mobile computing (smartwatches, tablets, and mobile phones more so than head-mounted wearables)
  • Applications of technology to physical and occupational therapy or rehabilitation
  • Virtual Reality applications

Book Chapters

Picture1Skill Acquisition

(B. 1) Annett, M., Anderson, F., and Bischof, W.F. (2015). Activities and Evaluations for Technology-based Upper Extremity Rehabilitation. In F. Hu, J. Lu, T. Zhang (Eds.), Virtual Reality Enhanced Robotic Systems for Disability Rehabilitation. Hershey, PA: IGI Global, 307-338.

Patents

us20130093708a1-20130418-d00009Input and Interaction

(P. 2) Annett, M., Grossman, T., Wigdor, D., and Fitzmaurice, G. (2015). Proximity-Aware Multi-touch Tabletop. U.S. Patent No. 8,976,135, filed October 13, 2011 and issued March 10, 2015.
us20130093708a1-20130418-d00000Input and Interaction

(P.1) Annett, M., Grossman, T., Wigdor, D., and Fitzmaurice, G. (2015). Proximity-Aware Multi-touch Tabletop. U.S. Patent No. 8,976,136 filed October 13, 2011 and issued March 10, 2015.

Journal Publications

Fig2Pen Computing

(J. 5) Annett, M., Gupta, A., and Bischof, W.F. (2014). Exploring and Understanding Unintended Touch during Direct Pen Interaction. Transactions on Computer Human Interaction, 21(5), 28.
18Skill Acquisition

(J. 4) Annett, M., Anderson, F., and Bischof, W.F. (2010). Hands, Tables, and Groups Make Rehabilitation Awesome! Annual Review of Cybertherapy and Telemedicine, 8, 3 - 6.
CaptureSkill Acquisition

(J. 3) Anderson, F., Annett, M., and Bischof, W.F. (2010). Lean on Wii: Physical Rehabilitation with Virtual Reality and Wii Peripherals. Annual Review of Cybertherapy and Telemedicine, 8, 181 - 184.
6Virtual Reality

(J. 2) Annett, M. and Bischof, W.F. (2010). Investigating the Application of Virtual Reality Systems to Psychology and Cognitive Neuroscience. Special Issue of Presence: Teleoperators and Virtual Environments, Reflections on the Design and Implementation of Virtual Environment Systems, 19:2, 131 - 141.
11Virtual Reality

(J. 1) Annett, M. and Bischof, W.F. (2009). The SNaP Framework: A Tool for Assessing Spatial Navigation. Annual Review of Cybertherapy and Telemedicine, 7, 61 - 65.

Conference Publications

Virtual Reality

(CP. 16) Ens, B., Anderson, F., Grossman, T., Annett, M., Irani, P., and Fitzmaurice, G. (2017). Ivy: Exploring Spatially Situated Visual Programming for Authoring and Understanding Intelligent Environments. In the Proceedings of Graphics Interface, 156-163.
Input and Interaction

(CP. 15) Heo, S., Annett, M., Lafreniere, B., Grossman, T., and Fitzmaurice, G. (2017). No Need to Stop What You’re Doing: Exploring No-Handed Smartwatch Interaction. In the Proceedings of Graphics Interface, 107-116.
p1Input and Interaction

(CP. 14) Annett, M., Lakier, M., Li, M., Wigdor, D., Grossman, T., and Fitzmaurice, G. (2016). The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interfaces. In the Proceedings of Designing Interactive Systems, 1328 – 1340.
IMG_8321Digital Fabrication and Making

(CP. 13) Annett, M., Grossman, T., Wigdor, D., and Fitzmaurice, G. (2015). MoveableMaker: Facilitating the Design, Generation, and Assembly of Moveable Papercraft. In the Proceedings of the ACM Symposium on User Interface Software and Technology, 565 - 574.
IMG_6158Input and Interaction

(CP. 12) Annett, M. and Bischof, W.F. (2015). Hands, Hover, and Nibs: Understanding Stylus Accuracy on Tablets. In the Proceedings of Graphics Interface, 203 - 210.
setupInput and Interaction

(CP. 11) Annett, M., Anderson, F., Bischof, W.F., and Gupta, A. (2014). The Pen is Mightier: Understanding Stylus Behavior While Inking on Tablets. In the Proceedings of Graphics Interface, 193 - 200.
10Input and Interaction

(CP. 10) Annett, M., Ng, A., Dietz, P., Bischof, W.F., and Gupta, A. (2014). How Low Should We Go? Understanding the Perception of Latency While Inking. In the Proceedings of Graphics Interface, 167 - 174.
14Input and Interaction

(CP. 9) Ng, A., Annett, M., Dietz, P., Bischof, W.F., and Gupta, A. (2014). In the Blink of an Eye: Investigating Latency Perception during Stylus Interaction. In the Proceedings of ACM Conference on Human Factors in Computing Systems, 1103 - 1112.
12Input and Interaction / Skill Acquisition

(CP. 8) Annett, M. and Bischof, W.F. (2013). Your Left Hand Can Do It Too! Investigating Intermanual Symmetric Gesture Transfer on Touchscreens. In the Proceedings of ACM Conference on Human Factors in Computing Systems, 1119 - 1128.
15Skill Acquisition

(CP. 7) Annett, M., Anderson, F., and Bischof, W.F. (2012). User Perspectives on Tabletop Therapy. In the Proceedings of the International Conference on Disability, Virtual Reality, and Associated Technologies, 255 - 260.
17Input and Interaction

(CP. 6) Annett, M., Wigdor, D., Grossman, T., and Fitzmaurice, G. (2011). Medusa: A Proximity-Aware Multi-touch Tabletop. In the Proceedings of the ACM Symposium on User Interface Software and Technology, 337 - 346.
Captur767eData Visualization

(CP. 5) Radzikowska, M., Ruecker, S., Bischof, W., Annett, M., and Forbes, F. (2010). Geared Decisions: Experimenting with Decision Support Visualizations. In the Proceedings of the Design and Emotion Conference.
DSC05813Skill Acquisition

(CP. 4) Annett, M., Anderson, F., Goertzen, D., Halton, J., Ranson, Q., Bischof, W.F., and Boulanger, P. (2009). Using a Multi-Touch Tabletop for Upper Extremity Motor Rehabilitation. In the Proceedings of the Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7, 261 - 264.
9Virtual Reality

(CP. 3) Annett, M. and Bischof, W.F. (2009). VR for Everybody: The SNaP Framework. In the Proceedings of the 2nd Workshop on Software Engineering and Architectures for Real-time Interactive Systems, 25 - 30.
Picture1Data Visualization / Software Engineering

(CP. 2) Annett, M. and Stroulia, E. (2008). Building Highly-Interactive, Data-Intensive, REST Applications: The Invenio Experience. In the Proceedings of the 18th Annual International Conference on Computer Science and Software Engineering, 192 - 206.
Picture1Natural Language Processing

(CP. 1) Annett, M. and Kondrak, G. (2008). A Comparison of Sentiment Analysis Techniques: Polarizing Movie Blogs. In the Proceedings of the Canadian Artificial Intelligence Conference, LNAI 5032, 25 - 35.

Extended Abstracts (Juried)

Digital Fabrication and Making

(EA. 3) Kim, J., Takahashi, H., Miyashita, H., Annett, M., and Yeh, T. (2017). Machines as Co-Designers: A Fiction on the Future of Human-Fabrication Machine Interaction, (alt.chi) In the Extended Abstracts of the ACM Conference on Human Factors in Computing Systems. To Appear.
20Skill Acquisition

(EA. 2) Anderson, F., Annett, M., and Bischof, W.F. (2012). Tabletops in Motion: The Kinetics and Kinematics of Interactive Surface Physical Therapy. In the Extended Abstracts of the ACM Conference on Human Factors in Computing Systems, 2351 - 2356.
7Virtual Reality

(EA. 1) Anderson, F., Annett, M., Bischof, W.F., and Boulanger, P. (2010). Virtual Equine Assisted Therapy. In the Proceedings of IEEE Virtual Reality, 255 - 256.

Magazine Articles

us20130093708a1-20130418-d00009Pen Computing

(M.1) Annett, M. (2017). (Digitally) Inking in the 21st Century. Computer Graphics and Applications, January/February 2017, 92-99. Invited by Jim Foley.

 

Abstracts, Publications

gauriSkill Acquisition

(AP. 22) Chaggar, G., Anderson, F., Annett, M., and Bischof, W.F. (2011). Motion Capture and Multi-touch: Aiding Rehabilitation. Poster for Department of Computing Science HIP Poster Session.
phoebeData Visualization / Skill Acquisition

(AP. 21) Chang, P.X., Anderson, F., Annett, M., and Bischof, W.F. (2011). Visualizing Data Generated From Tabletop Therapy. Poster for Department of Computing Science HIP Poster Session.
Spotlight 2010Skill Acquisition

(AP. 20) Annett, M., Halton, J., Goertzen, D., Ranson, Q., Raso, J., and Bischof, W.F. (2010). Reach Out and Touch Me! Increasing Client Motivation Using Multi-touch Tabletops. Poster for Glenrose Rehabilitation Hospital Spotlight on Research Breakfast.
Spotlight 2010Skill Acquisition

(AP. 19) Annett, M., Halton, J., Goertzen, D., Ranson, Q., Raso, J., and Bischof, W.F. (2010). Reach Out and Touch Me! Increasing Client Motivation Using Multi-touch Tabletops. Poster for Department of Computing Science Research Poster Symposium.
AshleyInput and Interaction

(AP. 18) Brown, P., Anderson, F., Annett, M., and Bischof, W.F. (2010). Smell-O-Vision: Olfactory Perception in Virtual Reality. Poster for University of Alberta WISEST Celebration of Research.
LeahSkill Acquisition

(AP. 17) Brown, L., Anderson, F., Annett, M., and Bischof, W.F. (2010). Objective Performance Assessments Using a Wii Balance Board. Poster for University of Alberta WISEST Celebration of Research.
GauriInput and Interaction

(AP. 16) Chaggar, G., Annett, M., Anderson, F., and Bischof, W.F. (2010). Avedi: Promoting Activity through E-Textiles. Poster for University of Alberta WISEST Celebration of Research.
HaleyDigital Fabrication and Making

(AP. 15) Lawrance, H., Annett, M., Anderson, F., and Bischof, W.F. (2010). Build-e-Monkey: Exploring Interactive Toys Using Arduino’s. Poster for University of Alberta WISEST Celebration of Research.
Breanna 2Virtual Reality

(AP. 14) Cheek, B., Anderson, F., Annett, M., and Bischof, W.F. (2010). Stereoscopic Museum: Where Virtual Meets Van Gogh. Poster for Department of Computing Science HIP Poster Session.
CohortConferencePoster2010Skill Acquisition

(AP. 13) Annett, M. and Bischof, W.F. (2010). Reach Out and Touch Me! Promoting Patient Engagement and Motivation Using A Multi-Touch Tabletop. Poster for 2010 Committee on the Status of Women in Computing Research Graduate Cohort Workshop, Seattle, USA.
Spotlight PosterSkill Acquisition

(AP. 12) Annett, M. and Anderson, F. (2009). Reach Out and Touch Me! Promoting Engagement and Motivation through an Interactive, Multi-Touch Tabletop. Poster for Glenrose Rehabilitation Hospital Spotlight on Research Breakfast.
UIST POSTERInput and Interaction

(AP. 11) Anderson, F., Annett, M., and Yang, X.D. (2009). Pressure - It Makes Your Life Easier. 2009 ACM Symposium on User Interface Software and Technology Student Innovation Competition.
ErichVirtual Reality

(AP. 10) Koetter, E., Anderson, F., Annett, M., Bischof, W.F., and Boulanger, P. (2009). A Virtual World for Equine Assisted Therapy. Poster for Department of Computing Science HIP Poster Session.
DylanSkill Acquisition

(AP. 9) Sheil, D., Anderson, F., Annett, M., Bischof, W.F., and Boulanger, P. (2009). Interactive Rehabilitation through Gaming. Poster for Department of Computing Science HIP Poster Session.
MavisSkill Acquisition

(AP. 8) Chan, M., Anderson, F., Annett, M., Bischof, W.F., and Boulanger, P. (2009). Engaging Apps for Rehabilitation: Guaranteed to Keep Your Arms “Busy” and “Moving”. Poster for University of Alberta WISEST Celebration of Research.
BreannaVirtual Reality / Skill Acquisition

(AP. 7) Cheek, B., Anderson, F., Annett, M., and Bischof, W.F. (2009). Virtual “Wiiality” Applications for Rehabilitation. Poster forUniversity of Alberta WISEST Celebration of Research.
CohortConferencePoster2009Virtual Reality

(AP. 6) Annett, M. and Bischof, W.F. (2009). A User-Friendly VR System for Research on Spatial Navigation: The SNaP Framework. Poster for 2009 Committee on the Status of Women in Computing Research Graduate Cohort Workshop, San Francisco, USA.
MelissaVirtual Reality

(AP. 5) Hall, M., Annett, M., Anderson, F., and Bischof, W.F. (2008). Authoring Virtual Environments for Spatial Navigation Studies. Poster for University of Alberta WISEST Celebration of Research.
FestivalofTeachingSoftware Engineering

(AP. 4) Annett, M. and Stroulia, E. (2008). The Impact of Online Mediums on Group Collaboration. Poster for University of Alberta Festival of Teaching.
JoyceSoftware Engineering

(AP. 3) Lam, J., Annett, M., Anderson, F., and Stroulia, E. (2007). Analyzing the Relationship between Users within a Wiki Setting. Poster for University of Alberta WISEST Celebration of Research.
Cascon PosterSoftware Engineering

(AP. 2) Annett, M. and Stroulia, E. (2006). AnnokiBlooms - An Annoki-based Tool for Story Planning and Reflection. Poster for 16th Annual International Conference on Computer Science and Software Engineering Technology Showcase.
JanSoftware Engineering

(AP. 1) Annett, J., Annett, M., and Stroulia, E. (2006). Visualizing High Order Relations between Annoki Pages Using Graphic Organizers. Poster for University of Alberta WISEST Celebration of Research.