The Living Room: Exploring the Haunted and Paranormal to Transform Design and Interaction

Woo! Next month, I will be going to Brisbane, Australia to present work that was done last summer in the DGP Lab by myself, Matthew Lakier, and Mingzhe (Franklin) Li, about Haunted User Interfaces. We were interested in developing new ways that information could be conveyed to users in a household setting and used ideas from haunted and paranormal phenomenon to do so.

Our animatronic moose built from LEGO and Servo Motors!

Along with a number of prototypes, we also ran a Mechanical Turk study to gather information about the objects people have in their living rooms and how they interact (or as it turned out, ignore) these objects. We also synthesized the survey results, prototypes, and construction lessons into a Haunted Design Framework that can be used to develop or re-imagine interfaces for the home.

A quick video illustrating some of the ideas and prototypes:

Abstract:
Within this work, a novel metaphor, haunted design, is explored to challenge the definitions of display’ used today. Haunted design draws inspiration and vision from some of the most multi-modal and sensory diverse experiences that have been reported, the paranormal and hauntings. By synthesizing and deconstructing such phenomena, four novel opportunities to direct display design were uncovered, e.g., intensity, familiarly, tangibility, and shareability. A large scale design probe, The Living Room, guided the ideation and prototyping of design concepts that exemplify facets of haunted design. By combining the opportunities, design concepts, and survey responses, a framework highlighting the importance of objects, their behavior, and the resulting phenomena to haunted design was developed. Given its emphasis on the odd and unusual, the haunted design metaphor should great spur conversation and alternative directions for future display-based user experiences.

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